Town Guard

Ac-12
Hp-14
Initiative+2

Rouse the guard DC16 call two more guards into combat

Equipment variants
•Straight sword 1d6 +1
•long Axe 1d8 +1 against shields
•Spear 1d6 5/10

Variants

City Guard: AC:15 Hp 16 Initiative+3 +2 hit/dam

Palace Guard: AC:17 Hp 20 Initiative+4 +4 hit/dam

Town Guard

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